![]() Sprite Font Builder is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Undo system (low priority - will add if the app becomes popular!).Move font generation to a background thread so tweaking options on a complex font is more friendly.Ability to preview strings built using your font in the app.If you find any bugs or would like to see a new feature added to this application, you can chat with me on Twitter, contact me or leave a comment below. Currently, only ‘Ascii Bitmap Fonts’ are generated.Font generation is controlled by the GUI thread (even though it spawns multiple threads to speed up the work). Complex fonts might get slow and painful to edit - in this case, work on a cut down set of characters and add the full set when you’re happy.This is on the list, with a high priority. There’s no inbuilt preview system for your created fonts.There may never be, but it’s on the list (albeit it with a low priority). I believe that Qt isn’t loading it, but I’m looking into this. Not all fonts have the correct kerning information.There are a few outstanding issues with the current release. All of your effects will be scaled so that both versions of the fonts look the same. Retina Export: By checking a single box you can export both regular sized and retina sized (x2) versions of your fonts. As export settings are also saved as part of the file, making a tweak to your font is as easy as opening the file, changing a value and clicking ‘Export’. Pattern source images are saved in the file to make it fully portable. Load / Save SFB Files: Your Sprite Fonts can be saved in a human readable XML format so that you can easily re-open your font later on and tweak settings / re-export them. ![]() Lastly, a standard stroke effect can be used to finish off the effect with a defined edge. Shadow effects support drop shadow and inner-shadow modes with varying distance, size and blur. Fills can also be inset to promote a feeling of depth. Fill layers support flat colour, gradients and pattern fills and all effect layers can be blended using one of a dozen blend modes so that you can create overlayed patterns multiplied onto a base layer. ![]() Multiple Effect Layers: You can create sprite fonts using multiple layered effects. While distributed for free, if you do many a game that uses fonts built with Sprite Font Builder, I wouldn’t be adverse to a free download code for your app as a thank you! FeaturesĪpart from the obvious, the primary features of this Sprite Font Builder are as follows:
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